Wednesday, July 26, 2023

D66 Graveyard Encounters

From row upon row of listing, half-toppled gravestones to the moss covered mausoleums of wealthy nobles, the graveyard is fantastic location for adventure! The next time your PCs find themselves skulking past headstones in search of the lost tomb of the mad wizard Karl, try using the table below to add some fun to your next encounter roll. If you enjoyed this encounter table, check out this forest encounter table, or try reading this article for something a little different! 


D66 Graveyard Encounters:

*public domain clip art

11. A series of headstones have been overturned and broken. Claw marks around the graves indicate something was trying to get inside the coffins.


12. A jubilant funeral procession complete with dancers and musicians dressed as skeletons is making its way down an aisle of graves.

13. The sounds of a child's crying echo through a series of gothic stone mausoleums bedecked with snarling gargoyles.

14. A pack (2d6) of ghouls has angrily cornered a lone grave robber in a small tomb built into a hillside.

15. Scattered chalk marks and pools of dried blood indicate a sacrificial circle used in an unholy ritual.

16. The glowing translucent form of a renowned paladin floats through the graveyard, beckoning for others to take up his cause and complete his mission so he may rest.

21. Three skeletons are clumsily kicking their skulls back and forth on the ground as they blindly grope for them.

*Hans Holbein the Younger, circa 16th century

22. An open wooden chest with 400 gp worth of coins stuffed in it sits next to a nondescript gravestone. The stone reads "Langlis the Drunkard."

23. Sulfur vapor seeps out of the ground here in clouds.

24. These graves are set among a copse of purplish-red apple trees. If eaten, the apples will bestow the eater with a vision of their afterlife.

25. A band of dwarven laborers and stone workers are excavating a hillside to place a new mausoleum there.

26. A drum circle of dwarven mourners pound their sorrows out on crystal rock drums in a polyrhythmic lamentation.

31. A Lich carried on a jeweled palanquin by six skeletons in golden armor is visiting with friendly spirits of the dead.

32. A small party (1d8) of Orcs is trying to gain access to a mausoleum with a couple crowbars.

33. Calliope dirges waft through the air from over the next rise.

34. The party turns a corner and comes upon freshly dug graves. Each headstone displays the name of a party member, except one.

35. A war party of goblins (2d8) jumps out from behind gravestones to ambush the party. They wear the bones of the dead as armor.

36. A longsword with a gold wire-wrapped hilt and a gleaming bejeweled golden scabbard bursts forth from a nearby grave and hovers in the air for a few seconds before it gently floats down against the headstone. (d8/d10, grants wielder +2 bonus to spell saves against chaotic foes.)

41. The heads of two corpses are sitting atop a weathered headstone arguing over literature.

42. 2d20 severed lower halves of human bodies go running by in a panicked group

43. D6 disturbed graves are scattered about the area. Their headstones have been cracked in two.

44. D4 grave diggers are in a fight with a necromancer and his four zombie guards, and they are losing.

*Hans Holbein the Younger, circa 16th century

45. The neighing of horses and the sound of a carriage can be heard clattering towards you in a hurry! The sounds suddenly end just when you think you are going to be trampled.

46. A group of 2d8 cultists in black robes with gold embroidery are kneeling around a brass brazier filled with blood while they loudly chant.

51. You disturb a noblewoman and her scullery maid in the middle of a passionate embrace behind a rather secluded mausoleum.

52. You come upon a halfling funeral fair. An entire community of halflings is drunkenly singing and having a party while their deceased loved one is propped up at the head of the table as guest of honor. There are vendors and food stalls lining the grave path.

53. D6 guards are standing watch over a rather impressive mausoleum and the fabulous grave goods that are being stored next to it in anticipation of an upcoming burial.

*The Broken Promise, 1821 by unknown

54. A pack (2d10) of ravenous wild dogs roam the grounds, howling and hunting for food.

55. A bubbling, green necrotic goo is bubbling up from a crack in the ground. If touched, the target must succeed at a death save with a -2 penalty or take 1d8 necrotic damage and lose 1d4 strength. The strength damage can only be healed by bed rest.

56. From behind a headstone can be heard the sound of a young girl crying for help. If investigated, PCs will find the remains of a child's corn doll.

61. D6 flaming skulls burst forth from a nearby mausoleum. They cackle as they tell each other dirty jokes.

62. A small mausoleum made of green marble lies open. If investigated, the PCs find a secret passage that leads out of the cemetery to a nearby manor house.

63. A skeletal steed comes riding out of a fog before stopping before the party. The undead horse radiates with holy light.

64. The ghost of a famous martyr can be seen wandering the burial grounds, searching around for his lost mount.

65. A small contingent (d4) of holy knights is locked in battle with a pack (2d8) of ghouls. The two parties are fighting for possession of an unholy relic (small lantern, 3 times a day can cast light/darkness. Also, all chaotic creatures within 35 feet of the lantern receive +2 on all saving throws).

66. A small village of indigent craftspeople has sprung up in a disused part of the cemetery. They live in the ancient crypts as they are refugees of a border war, driven from their homeland.





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