Enjoy this collection of ancient woodland spells, relics, and more for use in the Cairn rpg and other rules light NSR games. If you like this article, try some of my other location based articles.
The Encyclopedia Boaxia
A Collection of the history, magic,
and legends of the Forest of Boax compiled by the Venerable Jodinius the Lesser
of Kelest
Compiled from the collected works of
Lizadrus of Fostineg, Kostafolos Kolmbabi, Zagni the Greater, Tutani Magister,
and Pseudo Narchaus Amoulius.
What you see before you is the culmination
of a long an arduous task - to collect all knowledge pertaining to the ancient
and little explored Forest of Boax. Before the forest of Boax came under the
rule of the Glorious Empire, the people of the wood were seldom recorded, and
their history and magic was almost lost but for a few brave souls who worked to
illuminate this far-flung corner of the world. Now that the imperial peace reigns
in Boax, our most wise emperor has commissioned this grimoire to set down the knowledge
of the forest for all posterity. With the works of previous scholars and my own
extensive notes taken on my many journeys through the wood, I have completed
the tome you now read. May the Emperor reign for a thousand years!
-High Lictor Luden of Tamrite, Blessed of the Temple
of the Emperor
The Forest of Boax:
The Forest of Boax is an ancient and
seldom-trod woodland. It is bounded on its eastern and northeastern sides by
the Grutar and Tanglefall mountains, on its northwestern side by the high
plains of Andladosh, to the west by the Fangrock Hills, and to the south by the
great rolling plains of Separtra and Goeasha. It is part of what was once called
the Great Forest, for it stretched the length of the whole continent in ancient
times. Though it is now much diminished, it still occupies a massive area,
roughly 3.6 million hectares of forest. To this day, the Forest of Boax
contains many giant old-growth trees, including massive oaks, pines, and black
alders. Herds of red deer and forest oxen move back and forth across the forest,
depending on the seasons. Foxes, eagles, hawks, wolves, and small forest cats
are also known inhabit the dark realm under the canopy.
There is only one road that
traverses the woodland, known as the Forest Road, or sometimes the “new road” by the locals. Most
trade is done by river. The drifting waters of the Liganore and Hilsen rivers
eventually meet to form the mighty Bruilsenore that wends its way south before
exiting the forest and eventually meeting the sea. Merchants haul lumber,
hides, giant-bee’s wax, medicinal herbs, and gems from the mines down the Bruilsenore
to the trading centers of the empire. Boax is ruled from Cutter, a logging town
deep in the forest that straddles the Liganore River and stands as a staging
area for loggers and others collecting goods for trade. Cutter is the seat of
House Wend, whose duke rules the Forest of Boax in the name of his majesty, the
Emperor.
A Forest of Plenty
The Forest of Boax is filled with
unique fungus, fruit, and other botanicals. Players usually have a 1-in-6
chance of successfully foraging, which takes d6 hours each attempt. Tools such
as a magnifying glass may add 1 or 2 to the likelihood of success. Much of the knowledge of these edible wonders
has been lost over the years. Below you will find a few tables filled with the
botanical bounty of the forest.
D6 |
Mushrooms & Fungus |
1 |
Nether Caps: Small thin stalks with bone-white caps and
mustard-yellow gills. If consumed, save vs. Will or fall unconscious for 10 x
target’s Will score in minutes. |
2 |
Manticore’s Mane: An orange shaggy fungus that resembles a manticore’s
mane. Tastes like snails when cooked. If consumed, it will produce soothing
deep sleep that fortifies the body. Once the consumer has awakened from their
slumber, they heal d4 Str immediately. |
3 |
Blue Celia: Translucent blue sheets of fungus that grow on the
eastern side of walnut trees. If consumed, the Blue Celia will elicit feelings
of euphoria and uncontrollable laughter. |
4 |
Faerie’s Ear: This speckled green and red ear-like fungus
grows near faerie nests. If dried and burned as incense, the smoke can deter
fey creatures. |
5 |
Likesop: A spongey, light brown puffball fungus. When crushed
up into a powder and added to water, the Likesop will pull out toxins and
poisons, rendering the liquid drinkable. |
6 |
Wanderer’s Torch: This lichen is mottled brown, red, and dark
green. When lit, it burns twice as bright as normal light sources. |
D6 |
Fruits of Boax |
1 |
Crimson Forest Apples: These dappled blood-red and crimson
apples are about the size of a cherry and taste tart and sweet. They can be
found all around the forest. The Boaxians collect them and make cider for
their religious festivals out of them. |
2 |
Lemma Berries: These are musky blue berries about the size of
a pinky nail. They grow in large bushes and are usually found in the low-lying
valleys of Boax. The berries are musky and sweet and can be dried and steeped
to make an invigoratingly bracing tea.
|
3 |
Sidereal Pears: These silver-gold pears grow in sacred groves
hidden within the forest. They bloom and ripen only in starlight and are
highly sought for their exceptional flavor and texture. If turned into cider,
a swig will restore d4 points of Dex. |
4 |
Duck Berries: These large, oblong green berries are incredibly
tart and can be made into a wonderful jam. Duck Berries are the favorite food
of Sedgelings and Cockatrices. |
5 |
Dwarf Plums: These are thumb-sized deep purple plums with an
earthy sweetness and honey-like aroma. A handful of Dwarf Plums can satisfy a
person’s dietary needs for an entire day. |
6 |
Creeping Lemon: These strangling vines bear lemon-like fruits
with notes of sour and bitter. The peels of the Creeping Lemon can be used to
make a poultice that can cure fever and help sooth toothaches. |
D6 |
Other Botanicals |
1 |
Red-Threaded Berl Leaf: These tightly packed leaf buds are green with
red threads growing from the stem. If dried and smoked, it makes a soothing
evening pipe weed. Those who partake are filled with pleasant thoughts of
home. |
2 |
Labram Grass: This is a long, broad-leafed grass that can often be
found in forest clearings. If chewed and left between the lips and gums it
will fill the user with energy and aid in their alertness. |
3 |
Wolf’s Moss: This grey and green moss can be applied to wounds to quickly
stop bleeding and allow an injured person to stabilize quickly. |
4 |
Witchleaf: This red/green three-pointed leaf has a silvery sheen to
it. If steeped, the Witchleaf makes a potent psychedelic tea that is often
used by the native Boaxians in their religious ceremonies. |
5 |
Silver Walnuts: These walnuts come from a dark gray-barked tree that
bears silver leaves. The nuts are said to sharpen the mind and calm the
nerves. The walnuts often horded by the wood-wise scholars of the forest
realm to aid in their research of magical knowledge. |
6 |
Fanlon Pine Needles: These deep green pine needles are approximately eight
inches long and grow in clusters of six. Brewing the needles in hot water yields
a restorative tea that allows those who drink it to heal d4 Str damage. |
Beasts of the Wild Woods
Boax is a dangerous and uncivilized place. Wild beasts,
dangerous humanoid tribes, and magical creatures red in tooth and claw inhabit
the forested wild. Below you’ll find a small collection of creatures who inhabit
the primaeval forest. These are but a short list of the many beasts and
monsters that a party may encounter in the deep wood.
Red Deer
8 HP, 12 Str, 14 Dex, 5 Wil
Antler Gouge (d8)
-These large deer are considered the kings of the forest. They
travel back and forth across the forest over the course of the year, and a sighting
of one is considered very lucky. The pelts and antlers of Red Deer are sought
after by both Boaxian and imperial merchants.
-Critical Damage: A buck will throw a combatant with their large
rack of antlers, dealing an additional d4 damage and throwing the target 15’
away.
Blue Forest Oxen
6 HP, 16 Str, 8 Dex, 3 Wil
Horn Gouge (d6)
-The oxen that inhabit Boax have bluish hides due to the prevalence
of certain strains of moss that grow naturally in their fur. They are very
large, almost as large as a wagon, and have bad tempers.
-Forest Oxen are often worshiped by small local cults as protectors
and bringers of the spring rains.
Leopard Serpent
4 HP, 16 Str, 11 Dex, 3 Wil,
Bite (d6)
-Leopard Serpents can grow up to 12 feet long. Their ferocious
leopard-like heads and fuzzy spots make for a formidable sight.
-Leopard Serpents use their spots as natural camouflage in
the undergrowth and as a result can be very hard to spot.
-Critical Damage: The Serpent wraps itself around the
target, immobilizing them.
Woodwyrd
8 HP, 1 Armor, 13 Str, 5 Dex, 8 Wil,
Strangle (d6)
-Woodwyrds resemble twisted trees with wicked faces growing out
of the trunks. Legends say that Woodwyrds were benevolent tree folk before they
were corrupted by a black meteor that fell upon the forest over half a millennium
ago.
-Woodwyrds hate humans and see them as trespassers in their
forest. They often work with evil fey to entrap and kill humans.
-Critical Damage: The Target must succeed at a Str save or
be bound up in the Woodwyrd’s branches, unable to do anything but struggle to
escape. (They may make further saves to free themselves on their subsequent rounds.)
Briarlings
4 HP, 1 Armor, 9 Str, 10 Dex, 6 Wil,
Thorny Punch (d6)
-Briarlings resemble child-sized humanoids made of woven briars.
-Briarlings have excellent camouflage in the thick underbrush
and love to ambush their prey if possible.
-Briarlings are the speculated to be the result of some hereunto
unseen corruption that lies deep within the forest.
Sedgelings
3 HP, 5 Str, 12 Dex, 14 Wil,
Tiny Sword (d3)
- Sedgelings
are winged faeries that
resemble a cross between a humanoid and a daisy puffball. They are wicked vermin
who love to inflict mischief and malice on mortals who travel the wood.
-Sedgelings like to nest in the boughs of Woodwyrds, aiding
the evil trees in their mischief.
-Once per day, Sedgelings can cast a single spell. (1. Charm
2. Miniaturized 3. Auditory Illusion 4. Shuffle)
Dryad
8 HP, 2 Armor, 10 Str, 9 Dex, 14 Wil,
Flesh to Flora (d8)
-Spirits of the old-growth trees, Dryads are sought out for
their knowledge and protection. They can make trees and bushes grow at will (as
per Control Plants).
-Dryads resemble maidens made of wood and moss with piercing
green eyes that glow.
-Critical Damage: The target becomes the focus of attacks
from all forest birds in a half mile radius. The target takes an additional d4
damage per turn for the next d4 turns from these attacks.
Cockatrice
5 HP, 8 Str, 10 Dex, 6 Wil,
Poisonous Bite (d4 Dex)
-This feared forest beast resembles a long-tailed chicken
with the head of a lizard.
-A Cockatrice’s feathers are believed to be useful in
anti-paralytic potions.
-Critical Damage: The target is paralyzed for the next five
minutes.
Giant Stink Beetles
4 HP, 1 Armor, 11 Str, 7 Dex, 3 Wil,
Gnashing Mandibles (d4)
-These large insects are the size of a dog and can release a
potent-smelling odor if It feels threatened.
-Giant Stink Beetles are often encountered in the low-lying forest
valleys of Boax.
-Critical Damage: The beetle releases a smelly liquid that
deals d4 blast damage to the will of the target and anyone surrounding them who
can smell.
Giant Toads
3 HP, 4 Str, 4 Dex, 3 Wil,
Tongue Lash (d6, range 10’)
-This brown and ochre toad species grows to the size of a
large dog.
-Giant Toads use their natural camouflage to ambush their
prey and can be found near slow-moving bodies of water.
-Critical Damage: The toad’s tongue sticks to the target and
pulls them into its mouth, immobilizing the target until they can take an
action to free themselves.
Timber Wolf
6 HP, 14 Str, 12 Dex, 6 Wil,
Vicious Bite (d8)
-The timber wolves of Boax stand almost chest high and are
the size of ponies. Their coats are dun brown and black with patches of white
on their chests.
-Timber wolves roam in packs of 2d6 wolves and can be heard
at night all across the woodlands.
-Critical Damage: The timber wolves manages to get a hold of
the target and drag it to the ground.
Boaxian Woodfolk
4 HP, 12 Str, 14 Dex, 10 Wil,
Bronze Spear (d8, Bulky)
-The Woodfolk of the Boax are a diminutive race of humans,
standing no taller than 5’6” tall. They have ruddy skin and dark brown hair
with green or slate gray eyes and soft noses and chins.
-The Boaxians are said to still practice ancient woods magic
and have much knowledge of the forest and its dangers.
-For every four Boaxians there will one who has a single
spellbook of (1.Hear Whispers 2. Control Plants 3. Control Weather 4. Tree
Stride).
Giant Honeybees
Detachment, 6 HP, 6 Str, 14 Dex, 2 Wil,
Stingers (d4)
-Giant Honeybees are about the size of a fist and are part
of huge hives built inside the trunks of dead trees.
-Giant Honeybee honey is said to be a delicacy, and their
wax is highly prized across the empire.
-Giant Honeybees can be lulled into a stupor by wood smoke.
Werewolf
8 HP, 2 Armor, 16 Str, 12 Dex, 10 Wil,
Bite or Claw (d6)
-Werewolves are half men, half wolf. They can appear as men
but can transform into a hideous amalgam of human and wolf at will.
-It is widely believed that Werewolves are the result of a curse
that falls on those who slay their own kin. Silver weapons ignore a werewolf’s
armor score when applying damage.
-Critical Damage: The werewolf is so ferocious it causes the
target to make a Will save or flee the battle in terror.
Wicker Man
10 HP, 2 Armor, 13 Str, 8 Dex, 6 Wil,
Swat (d10)
-Wicker men are the magically-animated large wooden sculptures
of humans made of woven branches. Wicker men are the result of an evil ritual practiced
by the cults that live in the deep woods. An innocent is sacrificed to the wood
gods and the corpse is placed inside the wicker man to activate it.
-Wicker men abhor human settlements and farms and will cause
havoc if left unchecked.
-Critical Damage: The target is grabbed by the Wicker Man
and imprisoned in the creature’s chest where it is slowly drained of its lifeforce,
dealing d4 Str damage for every turn spent inside the creature’s chest.
Magics of the Great Wood
The Forest of Boax is an ancient
woodland, and the all the strange magics that it has been witness to have left
an impression on the land and its people. It is said by the Boaxians that they
learned their wood magic (called Wood Kenning by them) from the Dryads whose shelter
they often sought. This would go along way in explaining the propensity of spells
having to do with the forest and trees. Below you will find a collection of
spells omitted from standard magical texts - ancient spells of wood, wing, and
claw. Practice all magics with due caution lest a horrible fate await you.
Tree Stride: You may enter the trunk of a living tree and exit
from the trunk of a different living tree 100 feet or less away.
Dowse: You immediately know the direction of potable water sources, but
not the distance to them.
Person to Plant: A living target that is touched will transform into a
tree or bush of similar size for the remainder of the day.
Call of the Wolf: You immediately let out a loud howl, attracting all
wolves within a two-mile radius.
Camouflage: Your clothes, skin, and hair change color into the
colors of the natural world and you can pass through the wilderness without
leaving a trace.
Tree Sight: After touching a tree, you can see as
though you were standing atop it.
Acorn Boat: An acorn cap dropped into the water will
enlarge and transform into a boat that holds four persons.
Aphasia: The target hears and speaks only
gibberish for the next hour.
Relics of the Forest
The magics of Boax are not kept
simply in its spellbooks. Over the last 6,000 years, Boax has seen a flourishing
of ancient relic crafters. Boaxian enchanters were once some of the most sought
after magicians in the ancient past, and the magical relics found within the
forest are remarkable proof of the skills of the ancient Boaxians.
Spear of the Summer Champion: 1 charge. This
ornately carved wooden spear has the air of the ancients about it. The Spear of
the Summer Champion was once awarded to a commoner who masqueraded as a forest noble
to win the heart of the High Chief’s daughter. This spear is considered magical
and ignores the first point of armor the opponent is wearing per attack. In addition,
you may spend a charge to summon a Red Deer to ride as a mount. The deer will bring
you to the next location you state within the wood. Once you’ve arrived, the
deer will bound away into the woods. Recharge: Bury the spear on the shore
of a sacred forest pool on a full moon and leave it until the subsequent new
moon.
Animal Mask: 2 charges. There are as many animal
masks as there are varieties of animals in the forest. Each mask resembles the
face of a specific type of animal. Those who wear the mask may expend a charge
to speak and understand the language of the animal the mask depicts. Once a
charge is spent to activate the relic, the ability will last for one hour. Recharge:
Anoint the mask with the blood the animal depicted on the mask.
The Horn of Might: 3 charges. The horn is said to be that of a legendary
hero who was known for their relentless ferocity. By blowing a strong report on this ornately gilded
signal horn, the wielder regains d4 lost Str. Recharge: Bathe the
horn in honey and milk.
Ironwood Ring: 3 charges. The knowledge of the creation of such
wonders is a secret held tightly by the sacred
Wise Women of the Boaxians. By expending a charge from the smoothly carved
ironwood ring, the bearer can command plants to grow from the earth to create a
ladder of living vines. The ladder can be no longer than 50 feet. Recharge:
Bathe the ring in the source of the Hilsen River, deep within the wood.
Shimmering Cloak: 2 charges. Legend says
that these captivating accessories were found in the ancient ruins that crowd
the eastern edge of Boax. This ankle-length cloak is made of a lightweight,
sheer reflective fabric. When the wearer expends a charge, the cloak will render
them invisible if they are in a woodland environment. Recharge: The
cloak must be brought to an open glade and laid out in the summer sun for one
week.
Dodge Stone: 2 charges. These beautiful green artifacts are
sometimes found in the mines of the northern wood. The hand-sized jade stones are
inscribed with intricate magical runes. While holding a stone, the possessor
may expend a charge to cast Target Lure. The target of the spell when cast this
way is always the Dodge Stone. Recharge: This Stone must be left at
the crossing of two leylines for a night and a day.
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