Tuesday, February 4, 2025

Demonic Mutations



Today I’d like to share a table I’ve been putting together for an upcoming campaign. The setting is a vast demon-haunted wasteland where mortals and fiends have been locked in a cycle of war and violence for centuries. The players will be taking the role of opportunists and deserters sneaking into war-torn lands to loot the remains of both mortal and demon. Such lucrative work is not without its dangers though.


Below you will find a D66 table with a plethora of odd, uncomfortable, and embarrassing mutations. Many mutations carry some kind of benefit alongside their more unsavory effect. That being said, within the campaign world, such mutations are considered (rightly or wrongly) as moral reflections of a character and their motives. Players who bear such marks are subject to prejudice, fear, and mistrust. You may do with this what you will. Please enjoy!

D66
11. Half-foot-tall crystals sprout from your head like horns. They ache whenever you are near fresh water.
12. Your ears grow fanlike extensions. Your hearing greatly improves.
13. Your hair starts growing until it is below your waist. It is now as strong as steel. (Gain a melee hair whip attack for 1d4 damage.)
14. Your hair falls out and you grow three long ridges of horn-like material from your forehead to the back of your head. They are sharp, very sharp. (Gain a head butt attack for 1d4 damage.)
15. Your ears quadruple in size. You can now move them independently of each other. (Elves and other classes with superior hearing now have a 3-in-6 chance to hear noises and listen at doors. Other classes now have a 2-in-6  chance to do the same.)
16. Your head balloons to twice its size and your hair falls out. Your brain can now be seen inside your skull.
21. You sprout a long rack of antlers. Normal animals take a liking to you. (Gain a melee antler goring attack that deals 1d4 damage.)
22. Your hair grows to below your waist and becomes chameleonic, taking on the colors of the environment around it. (Gain a 3-in-6 chance to remain still and hide in foliage, shadow, or other concealment.)
23. You grow two blue, prehensile antennas from your forehead. You can sense the surface emotions of those you can see within 10’.
24. Your snout elongates like a dog's muzzle. You gain a bite attack. (Gain a melee bite attack that deals 1d4 damage.)
25. Each of your eyes grows a new pupil. You can now see better in the dark. (Those with darkvision gain an additional 30’ of sight. All others gain 30’ of darkvision.)
26. Your eyes turn completely black. You can now see invisible and ethereal creatures as though you’re looking through a clouded lens. (Within 30’.)
31. Your nose elongates to twice its length. You can now smell exceptionally well. (Can only be surprised on a 1.)
32. Your tongue grows longer and takes on a green color. Your spit is now corrosive. (Gain a ranged acid spit attack with range 15’ that deals 1d3 damage.)
33. Your head transforms into the head of a gorilla.
34. You grow large tusks from your bottom jaw and gain a bite attack. (Gain a melee bite attack that deals 1d6 damage.)
35. You grow a beard if you didn't already have one. Your facial hair now grows in all different colors of the rainbow.
36. Your tongue grows long and bifurcates like a snake's tongue. You can now taste subtle chemical changes in the air. (Can only be surprised on a roll of 1.)
41. Your voice changes, and you now have multiple additional octaves when you speak. You are now captivating to talk to. (+1 to Charisma.)
42. Your fingernails grow into true claws. You gain a claw attack. (Gain a melee claw attack that deals 1d6 damage.)
43. Your arms elongate like a monkey’s, allowing you to swing from tree to tree. (Gain a climb speed equal to half your encounter speed. This character can climb horizontally.)
44. You grow two extra fingers on both hands, making it almost impossible to knock things out of your grip.
45. Your fingers elongate, granting you greater manual dexterity. (+1 Dex.)
46. You grow skin between your arms and torso, allowing you to glide from great heights. (For every 10’ you move horizontally, you glide down 5’ vertically. You can only glide a distance equal to half your encounter speed.)
51. Your arms grow large muscles, allowing you to better lift heavy objects and bend metal. (+1 to Strength.)
52. The skin and muscles on your arms slough off, leaving you with skeleton arms. There is no difference in performance between these arms and your old arms.
53. Your hands grow a thick webbing between your fingers. This greatly improves your swimming ability. (+10’ to your swim speed.)
54. You grow scaley leather skin all over your upper body, granting you +1 to your armor class.
55. Your skin grows chromatophores, allowing you to change the color of your skin to match your surroundings. (You have a 2-in-6 chance of hiding in shadows, or +10 to a Thief’s Hide In Shadow skill.)
56. Your lungs ache and burn for what feels like an eternity. When it ceases, you find you can now hold your breath for up to 10 minutes before needing to breathe.
61. Your back sprouts feathered wings. You can now fly. (Gain a 20’ flying encounter speed. Characters with this mutation can only fly for 10 minutes a day.)
62. You suddenly grow a third arm from the middle of your chest.
63. Large patches of coarse blue and purple skin appear all over your body.
64. Your upper body sprouts 3' long white hairs all over it.
65. Your legs fuse into the bottom half of a snake.
66. Your heart glows whenever you are angry or frustrated.


Demonic Mutations

Today I’d like to share a table I’ve been putting together for an upcoming campaign. The setting is a vast demon-haunted wasteland where mor...