You Come Upon a Lone Farmstead in the
Woods:
A Forest Encounter Generator
Dark and misty woodlands filled
with gargantuan primeval trees, briar-choked deer paths meandering underneath
the thick canopies of ancient timbers, the waiting silence at the forest’s
heart - woodland journeys are replete with the grandeur and oddments of the
forest, and it is not just the realm of animals, tree spirits, and elementals.
Many peoples live in the forest, be it elf, man, or savage orc. Such folk
rarely congregate together in large groups though, as farmable land within
forests remains relatively scarce. Thus, a chance encounter with a lone farm
deep in the woods is a more likely occurrence than coming upon a large farming
community.
Below you will find a series of
tables that you can use to create an interesting encounter location populated
with all manner of inhabitants, monsters, and a host of other weird and
wonderful things. Use the tables to flesh out the lone farm’s layout, its
current inhabitants, and what interesting twist might be lurking just behind
the PCs first impressions.
The Fields
A lone forest farmstead usually
occupies a clearing cut into the forest when the farm was first built.
Depending on the success of the farmer and their family, they may have an
extensive system of fields, orchards, apiaries, barns, and other outbuildings.
Use the table below to determine what the fields around the farmstead look
like. Take note of any features that PCs or monsters may use to gain a tactical
advantage in combat, such as stone field walls, trees, buildings, etc.
D10 |
The Fields Around The
Farmstead |
1 |
A small stone wall surrounds an acre of field and creates a barrier
between the farm and the forest proper. Half the field is sown with wheat and
the other half has been set aside for garden vegetables. Two scarecrows made
of rusted plate mail, straw, wood, and cloth are propped up in the wheat
field. |
2 |
Two separate fields, each marked by waist-high stone walls, are
occupied by over one and a half acres of wheat and corn. A small granary on
stilts, roughly 10 feet in diameter with a 15-foot-tall conical top, has been
built near the farmhouse. A small covered well has also been dug near the
farmhouse door. Chickens and ducks can be seen ambling through the rows
hunting for bugs. |
3 |
Over five acres of apple trees surround this farmhouse. A wooden
palisade as tall as a man has been built surround the entire orchard. A tall
thin building with a peaked roof used to store apples has been constructed
halfway between the palisade and the farmhouse. A small barn is also visible
on the property, and an ancient stone well can be seen here too. |
4 |
A knee-high wall of fieldstones surrounds a quarter-acre of farmland
and six beehives on wooden platforms sit within. Two additional fields, two
acres apiece, occupy the other side of the clearing. Each field is separated
by fieldstone walls. One field lies fallow and the other is packed with the
twisting vines of gourd plants. A barn the size of the entire farmhouse and a
small pig pen with a few happy sows snorting away are the only other visible
buildings. |
5 |
A system of five-foot-deep ditches separates these four acres of
orchard, wheat fields, and beehives from each other. Two small barns, one
made of stone and the other of weathered old wood can be seen on the other
side of the farmhouse. A large covered well and two large stone benches are
arrayed outside the farmhouse’s front door. A lone donkey drinks from a stone
watering trough to the side of the stone barn. |
6 |
Six acres of grazing fields occupy the clearing, with wooden fences
surrounding the whole area and dividing the interior into three separate
sections. Sheep occupy two of the three fields, and two large slate-roofed
barns and a small well with stone-cut animal troughs are the only other
constructions here besides the farmhouse. |
7 |
Two little fields, no more than a half-acre apiece, occupy the area
in front of the farmstead. Short fieldstone walls surround them. One field
has been planted with corn, the other cabbages. A back field over 2 acres
large lies behind the farmhouse and contains a myriad of garden vegetables including
green beans, peas, carrots, and turnips. There is a small barn and stable fenced
in behind the farmhouse. |
8 |
The entirety of this four acre farm has been given over to apiaries
and wildflowers. Bees buzz throughout the clearing and the smell of honey
wafts on the air. A long one-story barn runs behind the farmstead, and a
small covered well sits next to it. On the outskirts of the clearing a massive,
weathered stone head the size of a small wagon rests on its side, overgrown
with moss. |
9 |
The fields that surround this farmstead are roughly eight acres in
size, and most of that has been planted with grapes attached to wooden
arbors. The area nearest to the farm has a small wooden fence surrounding it and
a host of garden vegetables growing inside. A small well and a two-story barn
and stable can be found behind the farmhouse. |
10 |
Three large fields, each roughly two acres in size, occupy this
clearing. A series of dilapidated wooden fences surround the fields, and in
many places they have completely fallen away. The fields themselves lie
fallow and overgrown. A stone barn with a collapsed roof is the only other
building besides the farmstead here. |
The Farmstead
The centerpiece of any farm is
its farmhouse. Many a small dirt-floored hovel has, with dutiful work and prosperous
luck, been transformed over the years into a multistory stone villa fit for a
dynasty. Whether a doughty adventuring party comes upon a one-room shack or a
three-story mansion can inform all sorts of assumptions that a crafty referee
can use to bring adventure into their campaigns. Use the table below to
generate a farmhouse to put at the center of your fields.
D10 |
What Kind Of Farmhouse
Is It? |
1 |
A small one-story wooden farmhouse, roughly 10’ by 15’ with a
fireplace of river stones and a single shuttered window. The outside walls
and roof are covered in cedarwood bark.
|
2 |
A three-room one-story wooden farmhouse approximately 15’ wide by 25’
long with a roof of green glazed tiles. The roof overhangs the front of the
house by seven feet and is supported by four wooden columns carved to look
like snakes are coiling around them. |
3 |
A simple turf house dug into the earth, approximately 15’ by 15’ with
a roof of green sod. Large river stones have been placed on the edge of the roof
where it meets the ground. The door is painted a golden orange color. |
4 |
A robust two-story wooden farmhouse with a wrap-around porch. The
building is 50’ wide by 55’ long. The columns that support the second story
balcony above the porch are smoothly carved and painted with bright patterns
of flowers and grasses, while the rest of the house is painted a brownish
red. The roof is shingled in green-gray slates. |
5 |
A modest log cabin with a small second story, roughly 20’ wide by 35’
wide with a thatched roof. A large brick chimney makes up an entire wall of
the house. |
6 |
A three-story wooden tower stands about 15’ by 15’ wide and 50’ tall with
a peaked roof of red glazed tiles. A
small stove pipe is visible on the eastern side of the building. The sturdy
wooden door to the farm tower is banded in iron and has been painted with the
face of a medusa glaring back at would-be visitors on it. |
7 |
A sunken farmhouse fashioned out of an ancient rock-cut tomb. The
stone it is cut from is approximately 50’ feet in diameter, but the farmhouse
itself is comprised of only three rooms. The stones around the doorway are
carved in a weathered and unreadable script. |
8 |
A modest one-floor farmhouse made of mortared fieldstones is
approximately 15’ wide by 20’ long with a thatched roof and a number of
glazed windows. An elaborately styled chimney on the western side of the
house is tiled with a mosaic that depicts rose, ivy, and hawthorn branches
winding their way up it. |
9 |
A sprawling single-story sandstone farmhouse, roughly 55’ wide by 65’
long with a central courtyard and pillared arcades. The roof is made of
glazed red tiles. To either side of the green painted door are two weathered
marble statues of lamia standing at attention. |
10 |
An impressive two-story chateau of mortared sandstone and granite
roughly 30’ wide by 50’ long with dark gray slate roof shingles. The roof
overhangs a second floor balcony, and both are supported by two massive
granite pillars carved with elaborate fluting and pediments. There are many
windows around the mansion, all of them glazed. |
Does the Farmhouse Have any Secrets?
Use this handy table below to
determine if there are any secrets about the farmhouse that a PC’s search of
the interior may uncover.
2D6 |
Are There Any Secrets
In The Farmhouse? |
2 |
Stuffed in a green glazed jar next to the bed is a battered copper
ring (ring of protection +1) |
3-5 |
An excellent bottle of wine (20 gp) has been concealed inside a
lidded cook pot. |
6-8 |
No, this is just a simple farmstead. What you see is what you get. |
9-11 |
A small horde of coins (3D10 gp) has been hidden in a small hole dug
under the bed. |
12 |
The ancient, gnarled walking stick set next to the door is actually an
enchanted club that deals an extra +2 damage to Constructs and Undead. |
Who Dwells Here?
Folk inhabit forests for
countless reasons. Whether to flee oppression, avoid suspicion, find solitude,
or to be closer to their gods, they seek the seclusion of the trees. Use the
table below to generate your farm’s inhabitants. Some may seem like perfectly
typical forest dwellers, and others might seem like odd inclusions in this
setting. Use your imagination to help fill in the gaps and explain what
circumstances may have brought them here.
D12 |
Farm Inhabitants |
1 |
A modest family of humans including a grandmother, her daughter and
daughter’s husband, their teenage daughter and adult son, the son’s wife, and
their infant son. The grandmother, her daughter, and granddaughter all have
heterochromatic eyes, one green and the other reddish-brown |
2 |
Two young elf couples live here and work the farm together. They
sometimes employ a few halfling field hands. |
3 |
An elderly human couple live here after their children all left. They
do have an even-tempered guard dog named Pooch. |
4 |
A small collection (2d6+3) of dwarves live together in this
farmhouse. They are all from the same clan and are distantly related to each
other. It is impossible to tell the men from the women here. |
5 |
A collection of two extended halfling families (2d6+2) occupy the
farm and can often be heard singing to each other at night. A great gray
wolfhound named Gary guards both families from danger. |
6 |
A small clutch (3d4) of lizardfolk have their farm here. They wear
leather pants and carry wicker backpacks around the farm. The matriarch of
the lizardfolk has piercing golden eyes. |
7 |
An odd collection of humans, goblins, halflings, and bugbears work
the farmstead. They are all children of the same virtuous adoptive mother who
raised them here in the woods. |
8 |
A small family consisting of a mother, father, young daughter, infant
son, and the father’s three brothers who help out as farm hands live here.
The father has a bad limp and keeps to himself mostly. |
9 |
A family of gnomish cottagers occupy this farm. The house is filled
with two sets of grandparents, a mother and father and three young gnomish
children, and a young boy and his two older sisters. The grandparents brew
mead flavored with herbs gathered from the forest. |
10 |
An ancient and weathered old woman and her mute teenage servant are
the farm’s only inhabitants. The servant’s face has a pleading, guilty
quality to it. |
11 |
A simple family of orcs can be found here. A mother, father, and
their eight nearly grown children farm the land. The mother is jovial and
inclined to sing. |
12 |
A human man and his orcish mate dwell in the farmhouse with three
human servants. The couple eloped and left their families to be together - the
human from his minor noble house, and the orc from their warrior tribe. |
What Does it Seem Like is Going on
Here?
Though many dwell under the
forest’s loamy canopy, not all are as they appear to be at first notice. Still,
your player’s first impressions are often what entices them into adventure.
Through the forest undergrowth, what appears to be happening and what actually
is happening are sometimes two different things. Use the table to generate a
first impression of what is happening at the farm clearing. This will give you
an idea of what is unfolding when the encounter itself starts and is just a
jumping-off point for further interaction.
2d6 |
What Is Going On? |
2 |
The fields and farm buildings are under attack! A small (2d4) band of
[1. Orcs 2. Gnolls 3. Bugbears 4. Mudmen] are viciously trying to batter down
the door to the farmhouse. The vile monsters are ransacking the farm fields
as the farmhouse is being attacked. |
3 |
Half the farm’s able-bodied inhabitants are working the fields, and the
others are guarding the perimeter with wooden spears and rusted helmets. This
farm’s inhabitants are cautious of raids from monsters and the like. They are
devout, however, and are greatly swayed by the presence of lawful priests, clerics,
and paladins. |
4 |
Some of the farm dwellers are standing near a half collapsed wall,
arguing about the best way to rebuild it. They seem nervous but are still
quite friendly and will invite players to join them for their evening meal. The
inhabitants speak only in whispers, but they won’t say why. |
5 |
A few gathered farm folks stand near a freshly dug grave in prayer.
They are bruised looking and weary. They have just buried a beloved family
member. They won’t say how they got their injuries or how the deceased person
died. They can be enticed to talk and/or trade but insist on doing everything
on a table that they’ll bring out from inside the farmhouse. |
6-8 |
A typical day on the farm. All able hands are at work sowing,
reaping, tending, and mending what needs to be. Work songs and the occasional
laugh perfume the air. The inhabitants of this farm are friendly if cautious
and will offer what meager shelter and food they have for the evening. These
folk are helpful and goodhearted, although not the most learned. |
9 |
Two of the farm’s residents are chasing a small herd of deer out of
the fields with brooms while they yell and holler. The farmers are happy to
talk and trade with the player’s characters, although they do ask for help
with the local deer population in return for any trades. |
10 |
The fields are pockmarked with small burnt craters and the roof of
the farmhouse has been caved in. Though there is a good deal of blood in the
house, there are no bodies to be found at first glance. |
11 |
Tension lies like a wet cloth across the clearing. There are signs of
fieldwork being done, but no one is visible in the fields. The farmhouse
windows and doors are shut tight and the inhabitants seem cautious and
guarded. They will threaten violence if pressed, though this is but a scared
bluff. In truth they are fearful of outsiders and will take some persuading
if they are to be of assistance. |
12 |
A dead farmer lays facedown in their field. A smoldering pile of
rubble is strewn next to them on the ground. The farmhouse door lies
ominously open and smoke is beginning to trickle out of it. |
What is Actually Going on Here?
Things in the deep woods are not
always what they seem. What adventurers first assume to be going on when they
come upon a lone farmhouse can sometimes be much more sinister than what
appears at first glance. Use the below table to figure out if there is
something more going on than meets the eye, and what that is.
1d12 |
What Is Truly Going On? |
1-6 |
Everything is as it seems here. There is no twist, just humble folk
who may need a hand. |
7 |
The some of the farm’s inhabitants are secretly doppelgangers who
have taken the identities of some of the farm’s true residents. At least one
may try to accompany the PCs after they leave in hopes of taking over one of
their lives. |
8 |
The farm’s inhabitance are actually murderers who killed the true
owners and have taken over. They will try to drug PCs who accept their
hospitality so that they can sacrifice them to their dark gods. |
9 |
The farm’s inhabitance are part of a secret cult to an altruistic god
of Law. They will repay any kindness offered to them by way of their god’s
blessing. |
10 |
One of the farm’s inhabitants is a Hag in disguise. She has
ensorcelled the others who live there and uses the farm as her secret base of
operations. |
11 |
The farm’s true inhabitants (roll again on the Farm Inhabitants
table) have been away from home. In their absence, the current residents came
to squat there and take the farmer’s food. The original inhabitants will
return sometime during the PC’s encounter though. |
12 |
The farm’s inhabitants are actually escaped fugitives lying low here in
the forest until the heat dies down. They may be known to the PCs if they are
infamous enough (2-in-6 chance). |
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